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	<title>Comments for Lusipurr.com</title>
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	<link>http://lusipurr.com</link>
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		<title>Comment on TSM Episode 48: The Contemptible Watercooler by SiliconNooB</title>
		<link>http://lusipurr.com/2012/05/21/tsm-episode-48-the-contemptible-watercooler/#comment-23647</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Wed, 23 May 2012 09:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8541#comment-23647</guid>
		<description>Just finished Alan Wake last night, a truly magnificent experience - the actual game part could stand to be better, but the ending is moderately sublime, and then the two post-end episodes are something strange and special.</description>
		<content:encoded><![CDATA[<p>Just finished Alan Wake last night, a truly magnificent experience &#8211; the actual game part could stand to be better, but the ending is moderately sublime, and then the two post-end episodes are something strange and special.</p>
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		<title>Comment on TSM Episode 48: The Contemptible Watercooler by Deimosion</title>
		<link>http://lusipurr.com/2012/05/21/tsm-episode-48-the-contemptible-watercooler/#comment-23542</link>
		<dc:creator>Deimosion</dc:creator>
		<pubDate>Tue, 22 May 2012 20:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8541#comment-23542</guid>
		<description>@Lusi It was GOOOOOONNNEEE!!</description>
		<content:encoded><![CDATA[<p>@Lusi It was GOOOOOONNNEEE!!</p>
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		<title>Comment on Editorial: Location! Location! by Mel</title>
		<link>http://lusipurr.com/2012/05/22/editorial-location-location/#comment-23539</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Tue, 22 May 2012 20:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8545#comment-23539</guid>
		<description>@Lusi: You&#039;ve never played a Zelda game on consoles in the last 14 years?</description>
		<content:encoded><![CDATA[<p>@Lusi: You&#8217;ve never played a Zelda game on consoles in the last 14 years?</p>
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		<title>Comment on TSM Episode 48: The Contemptible Watercooler by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/21/tsm-episode-48-the-contemptible-watercooler/#comment-23535</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Tue, 22 May 2012 20:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8541#comment-23535</guid>
		<description>@Mel: I think Julian is simply offended by water coolers which contain water rather than beer.</description>
		<content:encoded><![CDATA[<p>@Mel: I think Julian is simply offended by water coolers which contain water rather than beer.</p>
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		<title>Comment on Editorial: Location! Location! by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/22/editorial-location-location/#comment-23533</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Tue, 22 May 2012 20:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8545#comment-23533</guid>
		<description>I don&#039;t know what any of these games are.

I really like the difference between Light World and Shadow Realm in Zelda III. There is a game where the locations feel significantly different. Though I got rather tired of running through that hermit&#039;s cave up on the mountain.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what any of these games are.</p>
<p>I really like the difference between Light World and Shadow Realm in Zelda III. There is a game where the locations feel significantly different. Though I got rather tired of running through that hermit&#8217;s cave up on the mountain.</p>
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		<title>Comment on Editorial: Location! Location! by Mel</title>
		<link>http://lusipurr.com/2012/05/22/editorial-location-location/#comment-23505</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Tue, 22 May 2012 18:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8545#comment-23505</guid>
		<description>Oh, Majora&#039;s Mask...A game that came at a special time in Nintendo&#039;s history, and a special time in the Zelda series&#039; history as well. I think all of the risks and all of the uniqueness of MM is indicative of those times. It was a somewhat uncertain time for the company, and a new opportunity for the direction of the franchise.

As far as the location in this and other games in the series, I think MM does a serviceable job. Its overworld is a cramped reminder of the rushed production cycle, though I wouldn&#039;t say that about the reused art assets. They were used to subtle yet important effect. With that cramped feel came a kind of intimacy, to me anyway, with THE main location: Clock Town. No single locale really stands out like Clock Town does in any of the 3D Zeldas. The town is in the center OF the overworld, in a way being a part of it as opposed to another location in it. 

Wind Waker, if you don&#039;t like the sailing (which I loved), could drag on unnecessarily, even with use of warps since you needed to readjust the wind by playing a song anytime you wanted to change direction.

Twilight Princess was basically Nintendo saying &quot;What if Ocarina of Time again?&quot;, which made sense because it was figured into their early push for the Wii. That push was comprised of a million &quot;core&quot; titles exploding onto the scene one after another in a marketing measure as equally brilliant as the attempt to tap into the casual gamers in the first place: Get the core players to stand on line and buy the system, use them as viral marketing THEN all the moms and grandpas will buy it for themselves once they see it in action at their son&#039;s/grandson&#039;s house. This required a big early push of core games, and TP was simply a good fit. It really stands as little else, in my opinion, now in 2012.</description>
		<content:encoded><![CDATA[<p>Oh, Majora&#8217;s Mask&#8230;A game that came at a special time in Nintendo&#8217;s history, and a special time in the Zelda series&#8217; history as well. I think all of the risks and all of the uniqueness of MM is indicative of those times. It was a somewhat uncertain time for the company, and a new opportunity for the direction of the franchise.</p>
<p>As far as the location in this and other games in the series, I think MM does a serviceable job. Its overworld is a cramped reminder of the rushed production cycle, though I wouldn&#8217;t say that about the reused art assets. They were used to subtle yet important effect. With that cramped feel came a kind of intimacy, to me anyway, with THE main location: Clock Town. No single locale really stands out like Clock Town does in any of the 3D Zeldas. The town is in the center OF the overworld, in a way being a part of it as opposed to another location in it. </p>
<p>Wind Waker, if you don&#8217;t like the sailing (which I loved), could drag on unnecessarily, even with use of warps since you needed to readjust the wind by playing a song anytime you wanted to change direction.</p>
<p>Twilight Princess was basically Nintendo saying &#8220;What if Ocarina of Time again?&#8221;, which made sense because it was figured into their early push for the Wii. That push was comprised of a million &#8220;core&#8221; titles exploding onto the scene one after another in a marketing measure as equally brilliant as the attempt to tap into the casual gamers in the first place: Get the core players to stand on line and buy the system, use them as viral marketing THEN all the moms and grandpas will buy it for themselves once they see it in action at their son&#8217;s/grandson&#8217;s house. This required a big early push of core games, and TP was simply a good fit. It really stands as little else, in my opinion, now in 2012.</p>
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		<title>Comment on TSM Episode 48: The Contemptible Watercooler by Mel</title>
		<link>http://lusipurr.com/2012/05/21/tsm-episode-48-the-contemptible-watercooler/#comment-23500</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Tue, 22 May 2012 17:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8541#comment-23500</guid>
		<description>This podcast has made me want to reinstall Alan Wake on my PC just to find one of these water coolers, since a google search turned up nothing. I mean, clearly they&#039;re of such an offensive quality that the shear spectacle of it warrants a reinstall. I got pretty far into the main campaign before letting the game sit, and just never finished it. You know, it may have been because of a subtle nagging presence of something dissatisfying...it must have been the water coolers!</description>
		<content:encoded><![CDATA[<p>This podcast has made me want to reinstall Alan Wake on my PC just to find one of these water coolers, since a google search turned up nothing. I mean, clearly they&#8217;re of such an offensive quality that the shear spectacle of it warrants a reinstall. I got pretty far into the main campaign before letting the game sit, and just never finished it. You know, it may have been because of a subtle nagging presence of something dissatisfying&#8230;it must have been the water coolers!</p>
]]></content:encoded>
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	<item>
		<title>Comment on TSM Episode 48: The Contemptible Watercooler by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/21/tsm-episode-48-the-contemptible-watercooler/#comment-23322</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Mon, 21 May 2012 18:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8541#comment-23322</guid>
		<description>@SN: This was actually a hard one to come up with. I spent several minutes thinking of adjectives before I settled on contemptible.

@EP: Not Black &amp; White 2, you dolt! D&#039;oh!</description>
		<content:encoded><![CDATA[<p>@SN: This was actually a hard one to come up with. I spent several minutes thinking of adjectives before I settled on contemptible.</p>
<p>@EP: Not Black &#038; White 2, you dolt! D&#8217;oh!</p>
]]></content:encoded>
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		<title>Comment on TSM Episode 48: The Contemptible Watercooler by evilpaul</title>
		<link>http://lusipurr.com/2012/05/21/tsm-episode-48-the-contemptible-watercooler/#comment-23278</link>
		<dc:creator>evilpaul</dc:creator>
		<pubDate>Mon, 21 May 2012 14:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8541#comment-23278</guid>
		<description>Black and White was such a bad game. It&#039;s like The Sims with rock throwing.</description>
		<content:encoded><![CDATA[<p>Black and White was such a bad game. It&#8217;s like The Sims with rock throwing.</p>
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	<item>
		<title>Comment on TSM Episode 48: The Contemptible Watercooler by SiliconNooB</title>
		<link>http://lusipurr.com/2012/05/21/tsm-episode-48-the-contemptible-watercooler/#comment-23234</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Mon, 21 May 2012 07:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8541#comment-23234</guid>
		<description>Love the title! ^_^</description>
		<content:encoded><![CDATA[<p>Love the title! ^_^</p>
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		<title>Comment on Castle Lusipurr #40: Accountancy by Deimosion</title>
		<link>http://lusipurr.com/2012/05/18/castle-lusipurr-40-accountancy/#comment-23178</link>
		<dc:creator>Deimosion</dc:creator>
		<pubDate>Sun, 20 May 2012 11:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8540#comment-23178</guid>
		<description>I like the idea of Kickstarter more than the actual thing. I like that indie games that might otherwise not have had their chance can possibly get funding, but there obviously need to be safeguards in place to avoid scams. I also think that people who support the funding project should get first crack at the game; it only seems fair. 

I like the way &lt;i&gt;Minecraft&lt;/i&gt; did things, with people who payed early and supported the alpha and beta builds getting the game for a cheaper price. That model of game sale should be used more often, I think. In fact, I seem to recall Square-Enix trying the same thing with a recent MMO release...</description>
		<content:encoded><![CDATA[<p>I like the idea of Kickstarter more than the actual thing. I like that indie games that might otherwise not have had their chance can possibly get funding, but there obviously need to be safeguards in place to avoid scams. I also think that people who support the funding project should get first crack at the game; it only seems fair. </p>
<p>I like the way <i>Minecraft</i> did things, with people who payed early and supported the alpha and beta builds getting the game for a cheaper price. That model of game sale should be used more often, I think. In fact, I seem to recall Square-Enix trying the same thing with a recent MMO release&#8230;</p>
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		<title>Comment on Castle Lusipurr #40: Accountancy by Mel</title>
		<link>http://lusipurr.com/2012/05/18/castle-lusipurr-40-accountancy/#comment-23170</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Sun, 20 May 2012 08:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8540#comment-23170</guid>
		<description>I think this idea is a fine one. About, Kickstarter: I think &quot;investing&quot; money into a kickstarter project requires more than double the homework of simply buying a videogame. Not only do you have to make sure you would enjoy the game you&#039;re putting your money towards, but that the prospects of this game being made are actually good. This would require some insight into the developer and the progress of the game as well as the concept of the game and its likeliness of being made or getting approved. I don&#039;t think I need to say that this kind of research goes beyond the normal videogame buyer&#039;s willingness to do so. Gambitious, as you mentioned, is an interesting turn on the concept of kickstarter, and one I&#039;d say happily coexists.

All this follows the burgeoning trend of publisher-less industry. In a world where marketing can be cheap and viral, and popularity and demand turn on a dime, you don&#039;t want some multi-billion dollar dinosaur holding your IP back, locking it up, or making you beholden to uninspired rushed sequels.</description>
		<content:encoded><![CDATA[<p>I think this idea is a fine one. About, Kickstarter: I think &#8220;investing&#8221; money into a kickstarter project requires more than double the homework of simply buying a videogame. Not only do you have to make sure you would enjoy the game you&#8217;re putting your money towards, but that the prospects of this game being made are actually good. This would require some insight into the developer and the progress of the game as well as the concept of the game and its likeliness of being made or getting approved. I don&#8217;t think I need to say that this kind of research goes beyond the normal videogame buyer&#8217;s willingness to do so. Gambitious, as you mentioned, is an interesting turn on the concept of kickstarter, and one I&#8217;d say happily coexists.</p>
<p>All this follows the burgeoning trend of publisher-less industry. In a world where marketing can be cheap and viral, and popularity and demand turn on a dime, you don&#8217;t want some multi-billion dollar dinosaur holding your IP back, locking it up, or making you beholden to uninspired rushed sequels.</p>
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		<title>Comment on Castle Lusipurr #40: Accountancy by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/18/castle-lusipurr-40-accountancy/#comment-23144</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Sun, 20 May 2012 00:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8540#comment-23144</guid>
		<description>You will note that I do not drink the water.

There is a reason for this.</description>
		<content:encoded><![CDATA[<p>You will note that I do not drink the water.</p>
<p>There is a reason for this.</p>
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		<title>Comment on Editorial: Mario Musings by Slab Bulkhead</title>
		<link>http://lusipurr.com/2012/05/17/editorial-mario-musings/#comment-23091</link>
		<dc:creator>Slab Bulkhead</dc:creator>
		<pubDate>Sat, 19 May 2012 14:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8535#comment-23091</guid>
		<description>Touch Fuzzy, Get Dizzy: one of my favorite levels of all time. I&#039;d just grab all the fuzzies just to see if I could get past the level while Yoshi was tripping balls.

Sometimes I could, sometimes I couldn&#039;t.</description>
		<content:encoded><![CDATA[<p>Touch Fuzzy, Get Dizzy: one of my favorite levels of all time. I&#8217;d just grab all the fuzzies just to see if I could get past the level while Yoshi was tripping balls.</p>
<p>Sometimes I could, sometimes I couldn&#8217;t.</p>
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		<title>Comment on Editorial: Mario Musings by SiliconNooB</title>
		<link>http://lusipurr.com/2012/05/17/editorial-mario-musings/#comment-22911</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Fri, 18 May 2012 06:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8535#comment-22911</guid>
		<description>Yea, but both games are available on ZSNES!</description>
		<content:encoded><![CDATA[<p>Yea, but both games are available on ZSNES!</p>
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		<title>Comment on Editorial: Mario Musings by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/17/editorial-mario-musings/#comment-22904</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Fri, 18 May 2012 02:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8535#comment-22904</guid>
		<description>I&#039;ve been waiting for it to come out on VC forever, which is the only reason I really know about it. I love that game.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been waiting for it to come out on VC forever, which is the only reason I really know about it. I love that game.</p>
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		<title>Comment on Editorial: Mario Musings by Deimosion</title>
		<link>http://lusipurr.com/2012/05/17/editorial-mario-musings/#comment-22883</link>
		<dc:creator>Deimosion</dc:creator>
		<pubDate>Thu, 17 May 2012 21:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8535#comment-22883</guid>
		<description>Huh, could&#039;ve sworn...but no, it isn&#039;t. Added a correction note.</description>
		<content:encoded><![CDATA[<p>Huh, could&#8217;ve sworn&#8230;but no, it isn&#8217;t. Added a correction note.</p>
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		<title>Comment on Editorial: Mario Musings by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/17/editorial-mario-musings/#comment-22877</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Thu, 17 May 2012 20:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8535#comment-22877</guid>
		<description>Speaking of the two &lt;i&gt;Mario World&lt;/i&gt; games, you write in your article that &quot;both games [are] readily available on Virtual Console&quot;. However, I don&#039;t think it is so in America: Yoshi&#039;s Island is &lt;i&gt;not available&lt;/i&gt;--at least not on the Wii. (I confess I am ignorant of what is available on the 3DS.)</description>
		<content:encoded><![CDATA[<p>Speaking of the two <i>Mario World</i> games, you write in your article that &#8220;both games [are] readily available on Virtual Console&#8221;. However, I don&#8217;t think it is so in America: Yoshi&#8217;s Island is <i>not available</i>&#8211;at least not on the Wii. (I confess I am ignorant of what is available on the 3DS.)</p>
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		<title>Comment on News: Blizzard Has a Heart as Big as Their Wallet by SiliconNooB</title>
		<link>http://lusipurr.com/2012/05/16/news-blizzard-has-a-heart-as-big-as-their-wallet/#comment-22859</link>
		<dc:creator>SiliconNooB</dc:creator>
		<pubDate>Thu, 17 May 2012 16:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8520#comment-22859</guid>
		<description>I personally would have liked it to have an option for offline play, but I can see why they decided to go with the DRM.</description>
		<content:encoded><![CDATA[<p>I personally would have liked it to have an option for offline play, but I can see why they decided to go with the DRM.</p>
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		<title>Comment on News: Blizzard Has a Heart as Big as Their Wallet by Mel</title>
		<link>http://lusipurr.com/2012/05/16/news-blizzard-has-a-heart-as-big-as-their-wallet/#comment-22840</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Thu, 17 May 2012 14:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8520#comment-22840</guid>
		<description>Yeah, the D3 launch was rough to say the least. I understand that the insane traffic would cause problems, but I feel like it&#039;s generated a problem that shouldn&#039;t exist. If people want to play this game in any way they need to pass through the clogged authentication servers. 

I get that they want to put gamers on a tighter leash with regards to dupeing and exploiting/hacking... but I doubt this will PREVENT this in the long run. We&#039;ll see. Will it prevent pirating? Nope. Other games (the first Borderlands, for instance) allowed online/offline profiles without the need for always-on DRM. League of Legends has a login queuing system so that excessive logins don&#039;t crash the servers and just deny access (and LoL has more players now than WoW). 

The breakdown of it, from what I can see, is that these measures aren&#039;t really helping THAT much. At least they&#039;re not helping the consumer, and I&#039;d argue that the trade off is questionably worth any security against cheating that this DRM provides. So if we assume this game will still be host to cheaters and pirates, then what&#039;s the benefit of DRM? Most of that benefit goes to Blizzard and Activision. DRM allows them to track everyone&#039;s progress in the game, see how far people get and when they get there. This data is invaluable when gauging the size and timing for DLC and even sequels to games. And this data is why games like Ubisoft&#039;s Assassin&#039;s Creed has always-on DRM for seemingly no reason.

All that said, I&#039;m no hardcore Diablo fan who NEEDS offline play. But I sympathize with people who miss it as well as anyone who has an unreliable or slow internet connection. Blizzard has left those people with only one option to play this game.</description>
		<content:encoded><![CDATA[<p>Yeah, the D3 launch was rough to say the least. I understand that the insane traffic would cause problems, but I feel like it&#8217;s generated a problem that shouldn&#8217;t exist. If people want to play this game in any way they need to pass through the clogged authentication servers. </p>
<p>I get that they want to put gamers on a tighter leash with regards to dupeing and exploiting/hacking&#8230; but I doubt this will PREVENT this in the long run. We&#8217;ll see. Will it prevent pirating? Nope. Other games (the first Borderlands, for instance) allowed online/offline profiles without the need for always-on DRM. League of Legends has a login queuing system so that excessive logins don&#8217;t crash the servers and just deny access (and LoL has more players now than WoW). </p>
<p>The breakdown of it, from what I can see, is that these measures aren&#8217;t really helping THAT much. At least they&#8217;re not helping the consumer, and I&#8217;d argue that the trade off is questionably worth any security against cheating that this DRM provides. So if we assume this game will still be host to cheaters and pirates, then what&#8217;s the benefit of DRM? Most of that benefit goes to Blizzard and Activision. DRM allows them to track everyone&#8217;s progress in the game, see how far people get and when they get there. This data is invaluable when gauging the size and timing for DLC and even sequels to games. And this data is why games like Ubisoft&#8217;s Assassin&#8217;s Creed has always-on DRM for seemingly no reason.</p>
<p>All that said, I&#8217;m no hardcore Diablo fan who NEEDS offline play. But I sympathize with people who miss it as well as anyone who has an unreliable or slow internet connection. Blizzard has left those people with only one option to play this game.</p>
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		<title>Comment on TSM Episode 47: The Real Thing by Mel</title>
		<link>http://lusipurr.com/2012/05/14/tsm-episode-47-the-real-thing/#comment-22620</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Tue, 15 May 2012 19:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8518#comment-22620</guid>
		<description>I think, more than Activision simply stealing the evil spotlight from EA, EA was actually turning around some of their practices. I recall when people were beginning to say &quot;Give EA some credit, they&#039;ve been working on their image. They don&#039;t do what they used to.&quot; Then Activision came into full force with its COD gold mine...then EA decided it had had enough of playing (or attempting to play) fair and launched things like Origin. I think it was less EA going ignored as a shit company because Activision was exploding onto the scene with COD:MW and the Blizzard acquisition, and more of EA just...NOT being that shitty a company for a bit.</description>
		<content:encoded><![CDATA[<p>I think, more than Activision simply stealing the evil spotlight from EA, EA was actually turning around some of their practices. I recall when people were beginning to say &#8220;Give EA some credit, they&#8217;ve been working on their image. They don&#8217;t do what they used to.&#8221; Then Activision came into full force with its COD gold mine&#8230;then EA decided it had had enough of playing (or attempting to play) fair and launched things like Origin. I think it was less EA going ignored as a shit company because Activision was exploding onto the scene with COD:MW and the Blizzard acquisition, and more of EA just&#8230;NOT being that shitty a company for a bit.</p>
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		<title>Comment on TSM Episode 47: The Real Thing by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/14/tsm-episode-47-the-real-thing/#comment-22549</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Mon, 14 May 2012 20:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8518#comment-22549</guid>
		<description>@Mel: Once upon a time, in a kingdom called The Past, we all hated John Riccitello because he was a giant, miserable cock. He ran a terrible company and he did awful things to his company&#039;s target audience. But then, another evil rose in the west: Emperor Kotick, whose shameless greed destroyed two beloved franchises by milking them to death. Emperor Kotick made many idiotic pronouncements on the internet which raised the ire of all and sundry, and hence, for a little while, greater attention was paid to the more recent arrival upon the scene. Yet, in taciturn evil, John Riccidicky continued to press his malice and his hate, and they were the greater for passing by relatively unobserved--so that, when Emperor Kotick exhausted himself, having grown content with the amassment of many dollars, we beheld with shock a terrible realisation: the Nostalgic Kingdom of the Past had become the Tyrranical Dictatorship of the Present, and it was Electronic BioArtsWare which was, as ever, the true villain of the piece. Oh, that we had not seen--oh, that we had not heard!</description>
		<content:encoded><![CDATA[<p>@Mel: Once upon a time, in a kingdom called The Past, we all hated John Riccitello because he was a giant, miserable cock. He ran a terrible company and he did awful things to his company&#8217;s target audience. But then, another evil rose in the west: Emperor Kotick, whose shameless greed destroyed two beloved franchises by milking them to death. Emperor Kotick made many idiotic pronouncements on the internet which raised the ire of all and sundry, and hence, for a little while, greater attention was paid to the more recent arrival upon the scene. Yet, in taciturn evil, John Riccidicky continued to press his malice and his hate, and they were the greater for passing by relatively unobserved&#8211;so that, when Emperor Kotick exhausted himself, having grown content with the amassment of many dollars, we beheld with shock a terrible realisation: the Nostalgic Kingdom of the Past had become the Tyrranical Dictatorship of the Present, and it was Electronic BioArtsWare which was, as ever, the true villain of the piece. Oh, that we had not seen&#8211;oh, that we had not heard!</p>
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		<title>Comment on TSM Episode 47: The Real Thing by Lusipurr</title>
		<link>http://lusipurr.com/2012/05/14/tsm-episode-47-the-real-thing/#comment-22548</link>
		<dc:creator>Lusipurr</dc:creator>
		<pubDate>Mon, 14 May 2012 20:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8518#comment-22548</guid>
		<description>&#039;Twas the voice of the Silicon: I heard him declare,
&quot;He has stolen my pizza, I left it right there!
I went out because hungry, and now it is GONE.
I&#039;ve texted my mother--are you listening, Shawn?&quot;

Our eyes had teared up, and we laughed with a howl,
To the woes of the Aussie who was tight as an owl.
The missing food in his boozing he himself did misplace,
And henceforth we shall tease him: he&#039;ll never save face.

So the lesson to learn here is not to get drunk,
And come on the podcast like a blotto-faced punk,
For when you say foolish things--along with headaches
You will find your nonsense preserved in outtakes.</description>
		<content:encoded><![CDATA[<p>&#8216;Twas the voice of the Silicon: I heard him declare,<br />
&#8220;He has stolen my pizza, I left it right there!<br />
I went out because hungry, and now it is GONE.<br />
I&#8217;ve texted my mother&#8211;are you listening, Shawn?&#8221;</p>
<p>Our eyes had teared up, and we laughed with a howl,<br />
To the woes of the Aussie who was tight as an owl.<br />
The missing food in his boozing he himself did misplace,<br />
And henceforth we shall tease him: he&#8217;ll never save face.</p>
<p>So the lesson to learn here is not to get drunk,<br />
And come on the podcast like a blotto-faced punk,<br />
For when you say foolish things&#8211;along with headaches<br />
You will find your nonsense preserved in outtakes.</p>
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		<title>Comment on TSM Episode 47: The Real Thing by Oyashiro-Sama</title>
		<link>http://lusipurr.com/2012/05/14/tsm-episode-47-the-real-thing/#comment-22542</link>
		<dc:creator>Oyashiro-Sama</dc:creator>
		<pubDate>Mon, 14 May 2012 19:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8518#comment-22542</guid>
		<description>I could listen to SiliconNooB&#039;s voice all day *Swoons*</description>
		<content:encoded><![CDATA[<p>I could listen to SiliconNooB&#8217;s voice all day *Swoons*</p>
]]></content:encoded>
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		<title>Comment on TSM Episode 47: The Real Thing by Ethos</title>
		<link>http://lusipurr.com/2012/05/14/tsm-episode-47-the-real-thing/#comment-22517</link>
		<dc:creator>Ethos</dc:creator>
		<pubDate>Mon, 14 May 2012 14:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://lusipurr.com/?p=8518#comment-22517</guid>
		<description>I love that TSM is becoming the SiliconBoozecast!</description>
		<content:encoded><![CDATA[<p>I love that TSM is becoming the SiliconBoozecast!</p>
]]></content:encoded>
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