Imitanis uses big, unfamiliar words in his attempt to explain the feeling of disconnect a player has when a story told in a game is different to the experiences a player has while playing it. Read on to learn a new phrase this week!
With Warcraft approaching its tenth anniversary, Imitanis looks at features employed by other online games that could be included in the ageing MMO.
Despite earning its creator over $50,000 a day in ad revenue, the game has been taken down from the Apple and Google app stores. Did creativity matter to its success? Read on to find out.
Imitanis looks back at how he fell in love with collecting loot in games. He also considers how loot has been influencing modern games, and how the trend looks to continue.
Man at Arms stands out from other tower defense games on iOS. Why? Because this one contains Diablo style loot! Read on to find out what Imitanis makes of this offering from developers Inert Soap.
In another Then and Now, Imitanis looks at how much the browser game Kingdom of Loathing has progressed over eleven years, while continuing to support its development team financially.
Valve have taken the next step towards living room domination this week with the announcement of specs and pricing details for their new Steam machines. Imitanis looks at each tier of machines to see what the consumer is getting for their money.
It occurred to Imitanis that children today do not know much about the history of gaming. Some may even avoid long-established franchises because they were not even born when the first title was released.
It is Christmas again. Yay. Imitanis enjoys the holiday season for many reasons, but does not care much for christmas itself. Why? Read on to find out!
Early access has been running on Steam for nine months now. Imitanis looks at a few of the games he owns, and evaluates how well the service has worked for them.