This week Che sings a dirge of better times and farewells. With a shaved head and belly full of his favorite meal, Che dictates his last will and testament to a captive audience. Read his quivering last words with the same joy as observing a train wreck!
This week’s journey into the dark abyss of Che’s mind-hole takes readers past the door marked “vendettas.” In a stirring use of loaded language, Che constructs a completely unbiased bashing of someone he dislikes for subjective reasons.
This week Che raps about the epic saga of Metal Gear. Beginning in its humble roots as a frustratingly dense NES game, Metal Gear would later spawn a frustratingly dense series of films with a narrative so complex even Tolstoy would throw his hands up.
In 2010, Thomas Was Alone was released as a Flash game. Three years later, this indie darling has gathered critical acclaim and even a BAFTA! After finally becoming self aware, Che rouses himself to review this ancient game.
This week Che explores his deep, unhinged love for Britain’s Peter Molyneux. With fanboyish glee, Che develops an argument that to appreciate the Molyneux, one must seek the meaning behind the Molyneux. In this case, the meaning is utter insanity.
After viewing the XBox One reveal, Che retaliates by jumping into the MUDs and tracking them all over Don Mattrick’s carpet. Crafty puns aside, Che retreats into the genre of games which were impossibly good by any measured standards.
This week, Che offers a less controversial opinion: that gamers are playing it far too safe pining away for the beaches of Normandy and hedgerows of France. From giant cannons to military fiefdoms, Che makes the case for games set during the “Great War.”
This week Che the Fey plunges into the darkness of that which goes bump in a gamer’s night. Armed with a candle, he peeks under bedcovers, throws open closet doors, and exposes those scary feminist complaints for what they really are…harmless sense.
This week Che shares his thoughts on the recent flood of information (or non-information) regarding the rebranded/reimagined/rethought XCOM shooter, “The Bureau: XCOM Declassified.” In general, history is made as Che finally joins the ranks of the jaded.
This week, Che the Fey reflects upon the journey of the Homeworld IP from place to place, traversing the stars of legal ownership rights and corporate shenanigans. Has Homeworld finally found its new home…world in Brian Martel’s bosom?