Capcom Announces Street Fighter V: Arcade Edition
“People might say that they don’t want to buy a game because they know that there will be a newer version later in the year and they might have some concerns. But this is it. If you go and buy this game on the day it comes out, you’ve got Street Fighter 5.” ~ Yoshinori Ono
It is very difficult to overstate just how disappointing Street Fighter V has been. It launched in a state that would have been barely sufficient for early access, and flopped spectacularly because of it – barely scraping its way to a million sales. Despite this, at least owners had Yosinori Ono’s solemn promise to go on, that there would never be another more complete release of the game to make early adopters rue their purchase. Fast forward a year and a half and Capcom are back to their old tricks, announcing Street Fighter V: Arcade Edition. It is a package which includes the $60 base game, along $80 of DLC, comprising the game’s season passes for 2016 and 2017. All of this comes complete on a nicely minted disc for the modest sum of $40, as opposed to doled out piecemeal over the course of years at the cost of $140!
The game will release in January 2018 for PS4 and PC, and will come with a roster of 29 fighters, along with a fully featured assortment of game modes – which should have been in the core game when it released in 2016:
“Street Fighter V: Arcade Edition will come with all 28 characters, which includes those from Season 1 and Season 2 – there’s still one more character that we’ll be announcing very soon. In order to introduce more variety in each match, all characters will receive a second V-Trigger you can choose before the match begins! It’s time to see what else your main character is capable of. We’ll be rolling out more details in the future.
As previously stated, Arcade Mode will be present, but this isn’t your cookie cutter version. Being the #1 requested addition to Street Fighter V, we’re making sure it’ll be an experience rather than just a mode. As it’s our 30th anniversary year, we wanted to add even more to Street Fighter V: Arcade Edition! Extra Battle Mode, V-Trigger moves, Gallery, and a UI design overhaul are among the features we can’t wait to show you in the future. There’s a lot of information to share with each of these new additions, so keep an eye out as we approach January.”
This likely comes as a big slap in the face for the Street Fighter V fans who suffered through the game’s botched roll-out. that being said, it is good in a sense, because this with further corrode the market’s willingness to purchase such games on release, when they could just wait for the ‘Game of the Year’ edition. Capcom hurt themselves.
Hajime Tabata Wants to Run Final Fantasy VII into the Ground
Tetsuya Nomura is already hard at work ruining the Final Fantasy VII Remake, but it would seem that this is not hardship enough for long-suffering Final Fantasy VII fans. Now Hajime Tabata, director of the broken Type-0, the horrific Third Birthday, and the irredeemable Final Fantasy XV, has indicated that he would very much like to squander any opportunity we will ever have of receiving a competent follow-up to Final Fantasy VII. Instead Tabata would like to personally direct any potential Final Fantasy VII-2, in order to ensure that it plays like shallow action crap!
When asked whether Tabata would be amenable to taking over the development of Final Fantasy VII Remake the way he did with Final Fantasy XV if Square Enix required it of him, he wisely declined. He can see that Nomura is completely fucking up the development of the VII Remake, and so he does not wish to be left holding that bomb:
“Final Fantasy VII is a special game.
It’s such a special numbered game that I don’t think I can remake that one. There’s so many fans out there, if I were asked to satisfy all those fans, I don’t think that’s something I could do, 100%. If [Square Enix] asked me to make a new Final Fantasy and take it in a new direction, I’d be happy to accept that one, but if they asked me to remake Final Fantasy VII — to release as if it were a modern game, just released today — no, I don’t think that’s something I can do. I think the only people who could do that are Mr. (Yoshinori) Kitase and Mr. (Tetsuya) Nomura.”
Kitase and Nomura cannot do that which is why the Final Fantasy VII Remake will fail.
While Tabata does not wish to suffer the fallout of wrecking VII proper, he nevertheless does wish to squander the only potential shot that we will ever have of receiving a well made Final Fantasy VII sequel:
“Yeah, it wasn’t the main game. Now, if they asked me to do Final Fantasy VII-2, that might be different.”
Apparently Tabata imagines that the blowback he will receive for wrecking Final Fantasy VII-2 will be significantly less than the blowback that Nomura receives for wrecking the VII Remake, which is why he is willing to give it a shot. Each year which passes makes it harder for former Squaresoft fans to watch from the sidelines as these clowns churn the company into the ground. One thing is for sure, Final Fantasy will never be salvaged so long as these worthless hacks are calling the shots!
Sony Is Still Trying to Make VR Catch On
One past release which certainly should not be getting a reissue is Sony’s PSVR. It launched like a wet fart on October 13 as a product that nobody wanted, and limped its way to 915,000 sales by February, and over a million sales by June. Thus it has sold 915,000 units during its first four months on sale, and a further 85,000 units during its second four months on sale. During its second four months on sale the PSVR sold less than ten percent of the units that it sold during its first four months on sale. This is one hell of a slowdown!
Given the dire failure of PSVR, the rational course of action would have been for Sony to drop support for their retard goggles in order to double down support for the PS4, though this obviously did not happen. Instead Sony are throwing good money after bad by redesigning the PSVR SKU in order to try and kickstart sales of the headset. The new model will do a better job integrating the headset’s cords, and the external processor now has the ability to support HDR in the video that it passes through to the TV for onlookers to view.
This is not really exciting stuff, so it is quite mystifying to see Sony wasting their guys developing it. VR is dead, there has still only been one proper game [Resident Evil VII] released for VR, so it is not like this hardware refresh is going to rekindle a renaissance of VR on the PS4. Just ditch this failed tech and focus on bringing more exclusive content to the PS4 for gamers to enjoy!