Origin To Direly Infect Your Wii U
EA has this week confirmed that Nintendo has seen fit to allow them to infect Wii U consoles with globules of their fecund Origin virus. In order for Wii U owners to be able to play their newly purchased EA software, they will first need to consent to having Origin glommed onto their console like some hideous mongoloid growth. While this might only take effect if gamers wish to play EA games online, EA’s wording on the matter is loose enough to foster the possibility that user’s Wii Us might be so defiled through the simple act of playing these games, and may then haemorrhage personal information the next time an individual takes their console online for unrelated purposes. At the very least, Origin is known spyware, and once it has infected a console there is probably very little real prospect of ever being rid of it.
“If you sign up to play EA games through a Nintendo Wii U console, your Nintendo account information will be provided to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA’s titles online. By signing up to play EA’s titles, you agree that limited user account information can be transferred to EA. Information transferred to EA includes your Mii information, email address, Nintendo Network ID, friend list, country, language and date of birth but does not include credit card number or other financial account information.”
In short EA will have access to everything required to perpetrate identity fraud, or to overload user’s inboxes with spam and other promotional nasties. In all likelihood however, EA probably only intends to sell user information to advertising companies, as has been the case with their PC Origin virus. EA’s PR spiel can be interpreted in any number of ways, but it does sound as if they are intent on creating Origin “Accounts” for users regardless of whether they they actually make use of the title’s online features – so one can quite clearly picture Origin infesting the host console, and laying dormant like a melanoma until conditions are conducive to consume it from the inside out.
Id Software Pulls Doom 3 from Steam
The Doom 3 BFG Edition is not all that it could have been on PC. The console versions of the game sacrificed a certain degree of visual fidelity in order to achieve something close to 60fps gameplay; and rather than add these features back in to the PC version of the game, Id instead elected to deliver a cheap and nasty console port to the PC platform that originally spawned the game. Gone was the game’s dynamic shadowing from which the game derived much of its signature look, and in its place now sits the garishly saturated lighting scheme pulled directly from Id’s recent flop, Rage. This situation gets worse however, as the eight years worth of modding which has originated from the Doom 3 community is not compatible this this newest iteration of the game, owing to Doom 3 BFG Edition‘s engine changes. All of this would be fine if the vanilla version of Doom 3 were still available for PC, yet this week Id Software pulled the original version from Steam, presumably so that it would not compete with the newer re-release.
“DOOM 3 and Resurrection of Evil are now only available through the BFG Edition, which also includes the Lost Mission. If you already own the original versions of DOOM 3 and resurrection of Evil, you will still be able to access them from within your Steam library. We do realize that there are fans that would like to purchase the original version of the game, and we’re looking into options for them. When there’s new info to share, we’ll let everyone know.”
The real kicker in this maelstrom of abject stupidity, is the fact that Id did not even have much in the way of a financial incentive for pulling the game, due to the fact that vanilla Doom 3 was $20 to Doom 3 BFG Edition‘s $30. Given all the extra content which accompanies the re-release, vanilla Doom 3 does not actually work out any cheaper, and yet Id has seemingly discontinued their support just to spite their own community.
Wii U To Launch with Missing Features
It has long been known that the Wii U would be launching without support for multiple gamepads, which is understandable given the underpowered nature of the hardware. This week however, it was rumoured by My Nintendo News that the Wii U would be facing a launch not dissimilar to the 3DS, where owners will be waiting many months for Nintendo to implement several elements of long promised functionality.
As rumour would have it both near field communication and the much touted Miiverse will be missing at launch, out of Nintendo’s desire not to overwhelm owners with the excess of features. It is no surprise at all that near field communication will be absent at launch, given the technology does not really have much point until software is released which supports the feature. Miiverse on the other hand is Nintendo’s social network, and was expected to ship with the unit. Previously we have seen Iwata pledge that each and every user comment is to be moderated, and that it would be perfectly acceptable for users to wait upwards of half an hour for their messages to appear. Perhaps this new turn of events follows on from a rock-headed Nintendo finally realising how redundant this design choice would render the network.