Because LFoPD started as a joke between friends, and because a number of the characters are still based on real people, it became a legitimate concern whether the game would be relatable to the lucky people who have never met Oliver Motok.
For Lusipurr himself, I knew it would be easy. The man is so much larger than life that directly porting his personality to the game would make for a more interesting fictional character than I could ever conceive of normally.
Nate is known for saying “farts” a lot. I thought that was pretty transferable.
When considering Oliver, however, I knew it would be easy to resort to long-time inside jokes. But stuffing the dialogue with references to how he was born after Blue Dragon and claims that there’s no exploration in Metroid would just alienate the vast majority of gamers.
But there is a reason he has made a small-time splash in the niche gaming community, so I looked at the qualities which have made him the occasional focal point.
For one, he is pessimistic and reluctant. That is certainly relatable for a stereotypical RPG hero. There’s also a romantic centre under the layers of apathy, a necessity for any budding love stories. Plus, the man stores up small offenses and hurt feelings like nobody’s business until they finally get released in a hurricane of rage. That has GOT to make for an amazing cutscene.
The reason I kept these three characters with their dispositions relatively unchanged is because I think they actually make for intriguing characters with interesting dynamics. It’s just a matter of properly introducing them to the audience instead of assuming they know the cast as well as I do.