Many game developers seek to make as much profit in as little time as possible. Others forgo short-term profits in favor of long-term customer loyalty. Daniel compares Valve to Activision and discusses their business strategies.
Slab Bulkhead shovels piles and piles of praise onto Pokémon Black and White. Why does he praise them so much? You will have to read the review to find out!
This week old habits die hard, and Ginia simply cannot resist reviewing a new Sims game. Will The Sims Medieval be just another shallow home decor game, or is this installment really more than a re-skinned Sims game?
Deimosion wonders why catching them all was–and is–so succesful, Slab Bulkhead is a trending topic, and Lusipurr is ubercharged! Also, EVE Online, Star Wars Galaxies, and City of Heroes round out an uncharacteristically MMO-centred news selection.
Valve continues to prove why they should be the industry standard of how to please your customers, Rift steals some customers for World of Warcraft, Nintendo continues to ignore the internet, and Hideo Kojima talks about something other than himself!
In response to Lionhead Studios’ recent debacle at E3, newcomer Emmori ponders whether or not Peter Molyneux’s notorious Action-RPG franchise can be salvaged from its current state of disappointment, blandness, and chubby man-whores.
Reetin discusses immersion in video games. He points out the different elements that go into development of a game and almost spoils a fourteen year old game.
The issue of linearity versus openness in video games is one that, in recent years, has become a much-debated issue. Join Daniel as he explores the issue and decides which of the two is better in gaming.
Slab Bulkhead names a few of the trends in video game design in the past few years, and why the blame lays at least somewhat with gamers themselves.
This week Ginia takes a break from growing potatoes and murdering Sims to play and review the retro Playstation RPG Wild ARMs. How does it hold up after 14 years? Read the review to find out.