Monthly Archives: October 2010
Editorial: MMO or MM-NO?
O Hai, Lusi-sprites. Admittedly the tagline needs some work, but really, this post is late enough without waiting for me to attempt to be clever. At the wrist of incurring the Wrath of Shawn, I will draw attention to and apologize for the lateness of my post. Life got in the way a bit this more »
Editorial: DLC Games
I buy a lot of DLC games, which I will play for a while but then forget about after about a week. This has happened with pretty much every game I have digitally purchased through Steam, Xbox Live or the PlayStation Network. I think this is because I do not feel this is a “real” more »
Editorial: Death and Bereavement as a Plot-device

There are few plot tropes more prevalent in man’s narrative history than death, and the protagonist’s bereavement of those they hold dear, and as such it functions as a powerful plot device to drive and deliver narrative action to the vicarious throngs gathered to partake in the pathos of human transience. This is because the more »
MAP Episode 86: Nate Bakes a Pie

Produced 2010.10.10 DISCLAIMER: The content of this podcast, the news covered within it, and the opinions expressed by Messrs. Liles, Taylor, Herrell, and Biggs, are not representative of Lusipurr, Lusipurr.com, the Megaphones Ahoy! Podcast, or the International Community. * * * As promised in this week’s podcast, you can buy items from Lusipurr’s classic game more »
News: Lack of News, Lack of Sanity

If You Still Thought Kojima Was Sane… Then I have just the thing you need to understand that the famed creator of Metal Gear Solid is completely bonkers. Back in 1988, Kojima was working on a computer game for Konami, a text-based murder mystery game by the name of The Snatcher. In a more »
Review: Assassin’s Creed: Brotherhood Multiplayer Beta Impressions

Hunting the most dangerous game is not easy. That is, chasing around Templar trainees embedded in the Animus around Renaissance Rome is not easy. Multiplayer typically breaks down into the “BOOM HEADSHOT!” mentality: players wander around a map until they find the enemy, and then kill in the most ruthless and efficient way. This frustrates more »
Editorial: Seeing Beyond the Nostalgia Goggles
What-ho, Lusi-sprites. I found myself reading the blog of a friend who shall remain nameless. In a recent entry he wrote, among other things, that when he recently tried to play Final Fantasy VI the experience was somewhat lacking in the “awesome” department. At first I was shocked and mildly ill. Final Fantasy VI, one more »
Editorial: Good Superhero Games

Recently I have been playing through Batman: Arkham Asylum for the second time, and the second time is just as good as the first. However, it got me thinking that I have not played a whole lot of superhero games that are actually good. In fact, they are usually horrible. Here, I have listed three more »
Editorial: The Case for EAs Back Down Over Taliban Multiplayer Being of Import

Why is it so hard for so many people to see the broader picture? Granted, the ramifications of EAs cowardly submission to the US military by making silly, superficial changes, are not exactly writ large, but so many people don’t even try to think. EA has long touted the factual accuracy of their contemporary military more »
