Editorial: Project Natal

When the rumors started hitting about a new Microsoft motion controller, most thought it was going to be a ripoff of the Nintendo Wii. However, Microsoft seems to be going in another direction, choosing instead to create a far fancier version of the PlayStation Eye. With full-body recognition and voice input support, Project Natal promises a whole new way to experience video games. To quote the hype, “you are the controller.”

Allow me to be the first to say that I am not nearly as optimistic as others seem to be. In fact, I fully expect Project Natal to fail in the most spectacular way possible. There are several reasons I am keeping my guard up, namely the efforts that have come before and the name behind the show-stopper for this latest attempt at motion controls.

It's like you're really boxing!  Oh wait, no it's not.

It's like you're really boxing! Oh wait, no it's not.

First, let’s look at the Wii. When it came out, the possibilities were endless. Being able to interact with a game world in ways previously thought impossible, from realistic sword fighting to bowling to baseball, there seemed to be no end to the Wii’s potential. Then it came out, and everyone learned the system’s limits. Canned motions, suitable only for simplistic games, became the norm. Games which tried to move beyond the mini-game level were actually hampered by the controls, to the point where the highest compliment one could pay to the Wii is that the controls didn’t get in the way. And in games like Metroid Prime 3, the controls definitely got in the way. While non-gamers were drawn in by yet another piece of plastic and the promise of losing weight, gamers were left wondering just why the hell they’d bought the system, and many a Wii has since collected a nice sheet of dust. While the Wii Motion Plus might bring us closer to 1-to-1 motion control, only the most blindly optimistic people can possibly look at Motion Plus without any skepticism.

Who thought THIS was a good idea?

Who thought THIS was a good idea?

Next, we have the PlayStation Eye. The promise was simple: games interacting with what the camera to bring on a whole new level of immersion. The showcase game for the eye was Eye of Judgment, a card game based entirely around the PlayStation Eye, in which cards laid on the board created monsters that could fight one another. However, the truth soon came out: The Eye couldn’t tell the difference between store-bought and photocopied cards in Eye of Judgment, and couldn’t even tell if a card had been switched, so one could easily just leave a card on the board after the monster had died and have another one of said monster. Not only that, but the Eye required an ideal lighting condition for proper use. After a few downloadable games, the Eye quickly faded into obscurity, not to be heard from again save as a web-cam.

"How can I sucker people this time..."

"How can I sucker people this time?"

Lastly, let’s take a look at the E3 presentation itself. It was all incredibly well rehearsed, as E3 press events are. However, the highlight of the show, Milo, should have been treated with outright cynicism for one simple reason: It is the brainchild of Peter Molyneux, a man who’s entire career has revolved around making outlandish claims and then failing to deliver almost all the time. If there were ever a man who’s picture deserved to be next to the definition of charlatan, it would be him. Thus, while the gaming media at large gasped in wonder at Milo talking to someone in a carefully rehearsed conversation, those who understand the nature of deceit simply laughed and shook their heads, knowing that the final product, if there ever was one, would be far less than advertised.

With the sheer out-of-this-world claims being made about Project Natal, it boggles the mind that anyone could possibly buy into this nonsense. However, the gaming media continues to lap it up without question, not once thinking about how wholly unrealistic the whole thing seems. Not that I am willing to dismiss it out of hand, but at the same time, some skepticism is needed. Even in this era of high technology, it’s a bit of a leap to think that this is going to go off without a hitch. After all, if Microsoft has truly developed such unbelievable camera tech, why the hell are they wasting it on video games?

31 Comments

  1. TheRealEthos
    Posted 2009.06.02 at 16:23 | Permalink

    As I stated in http://lusipurr.com/2009/05/15/editorial-dear-god-no/ the camera rumour had been out for a bit, and I take a slightly different stance than you.
    I think it WILL work. Not in the way Peter promises, I agree, but I think it will work rather well.
    However, I do not want it. I cannot see this co-existing properly with traditional gaming, and even if it works, it’s not at the place to implement the complex depth a controller can.
    Also, “Only the most blindly optimistic people can possibly look at Motion Plus without any skepticism.” isn’t really backed up by anything. I’m not going to be sold until I try it either, but even though it’s lame that Nintendo is trying to SELL us a FIX to what they ORIGINALLY PROMISED, it by no means brings on the assumption that it doesn’t work.
    Also, Metroid Prime 3 controls a distraction? Although I haven’t played the series enough to comment on the game as a whole in comparison to the others, the controls were intuitive.
    Motion controls are usually garbage (excepting the excite series), but pointer controls have always been precise and helpful. (See: Trauma Center, Zelda TP aiming, Metroid 3)
    Despite these contentions, I largely agree with you and think that all this diving in will just over saturate the market, the casuals will get bored, the hardcore will get angry, and the big three will be working to gain us back in a few years.
    Assuming traditional/dancing controls aren’t able to co-exist.
    Either way, I appreciate the topical editorial!

  2. Lusipurr
    Posted 2009.06.02 at 16:41 | Permalink

    @Ethos: I wouldn’t say that pointer controls have ALWAYS been helpful. The target-point controls for Geometry Wars Galaxies (Wii) are outright awful. It’s far, far better to use the dual joysticks on the classic controller.

    Your final opinion though, is roughly what I think: the casuals will get bored, the hardcore will get angry, and the big three will be working to gain us back in a few years.

    But in the interim, things suck.

  3. Lusipurr
    Posted 2009.06.02 at 16:46 | Permalink

    Also Peter Molyneux is a twat. Why are people still giving him money to develop things!?

  4. Ethos
    Posted 2009.06.02 at 16:48 | Permalink

    @Lusipurr – Ah, I haven’t played that, so thanks for evidence to the contrary!
    And although we agree, I think there were a number of really promising games shown at all three conferences, even if we knew about most of them. Alan Wake, Splinter Cell: Badass Edition, God of War III, Gran Turismo 5, Galaxy 2, Metroid: Multiple Perspective Edition with a Dumb Name, Mario Battle Wii (I LOVED multi-player on the DS version), Uncharted 2.
    I really think this generation is coming into its own, and I’m glad there are no new consoles on the horizon.

  5. Ethos
    Posted 2009.06.02 at 16:50 | Permalink

    @Lusipurr – I really liked the Milo demo, actually, but I absolutely agree with MC, it was a very rehearsed conversation and not indicative of what we’ll actually see. I’m sure the “behind closed doors” responses will be more telling.
    Also, even if it DOES work perfectly. I don’t want that. I don’t want to play XBox to make friends. My life is sad enough as it is.

  6. Lusipurr
    Posted 2009.06.02 at 16:50 | Permalink

    I expect you or Oliver to brief us about Metroid Multiple Personalities or whatever.

    Also FFXIV an MMO? Ugh.

  7. Ethos
    Posted 2009.06.02 at 16:51 | Permalink

    @Lusipurr – I’ll let Riddles handle that. I thought it looked badass, but Oliver was the one coming in his pants beside me.
    I thought, of anybody, you’d be excited for FFXI-2!

  8. Oyashiro
    Posted 2009.06.02 at 17:07 | Permalink

    I just don’t see how Natal would be used for real games. I don’t want to be playing and have the camera misinterpret what I’m doing… I need some buttons dammit! And there live demos didn’t seem very accurate as well. He lifts his shoe and the rest of the avatar starts having a seizure!

    I would rather jerk off Sony’s wand then MS’s imaginary friend!

    At least Sony’s wand has some actual use in commercial games. Hell, after seeing them use it as a flashlight now they can port Fatal Frame 4!

  9. Ethos
    Posted 2009.06.02 at 18:03 | Permalink

    Oh, and SN was right about The Last Guardian. Graphics look much improved.

  10. MasterChief
    Posted 2009.06.02 at 19:36 | Permalink

    @Lusipurr – Your prediction of the future, I think, is spot on. I expect this whole “motion control” craze to backfire pretty spectacularly. Thankfully, I have a big enough backlog that I can employ it as a bomb shelter should MS and Sony also completely abandon button-pad controllers.

    @Ethos – This is the biggest thing that worries me. I’m just not convinced you can make a game with these controllers that can do more than “not be in the way.” Having owned the Wii since February 2007, I find myself completely unconvinced that motion controls can do games with any form of depth whatsoever.

    @Lusipurr – I wonder why FFVIV is being announced now of all times. FFXIII isn’t even out yet, and FFXI doesn’t seem to be on the verge of death. This can’t do anything but cannibalize XI. And yeah, Metroid Other M looks so far removed from Metroid it’s not even funny. It’s just Nintendo mining nostalgia because they don’t know how to do anything else anymore.

  11. SiliconNooB
    Posted 2009.06.02 at 23:55 | Permalink

    The two most dissapointing things in the world combine for one presentation, Molyneux and motion controls, shouldn’t this have created a singularity?

    The only thing worse than a motion controller is no control at all, though Sony are full of fail too for jumpin on the meeeeee tooooo bandwagon.

    I can see FFVIV backfiring since it’s exclusive to PS3 and (presumabley) mid-to high end PCs. What you will get is half the FFXI crowd moving on to FFXIV, while the other half who play on 360 and low end PCs will remain behind in FFXI, splitting the userbase. Unless SE decide to switch off FFXI completely, by way of a great big fuck you to the fans.

  12. SiliconNooB
    Posted 2009.06.03 at 00:00 | Permalink

    @Ethos- I’m glad to hear that, I took it on faith that any game made by Team Ico would look more cutting edge than that leaked video. Did the gameplay look more to your liking, or was this just another reel of cinematic clips?

  13. Ethos
    Posted 2009.06.03 at 00:03 | Permalink

    @SN – I still maintain that it mostly all IS gameplay clips, and the new trailer pretty much confirms that. It’s more of the watering the monster, and the return of small-time combat, which frustrates me, but the game looks gorgeous, and knowing those guys, I’ll love it. It absolutely looked more cutting edge. Instant noticeable difference.

  14. SiliconNooB
    Posted 2009.06.03 at 07:07 | Permalink

    Oh, apparently if Motion Plus is a success Miyamoto is thinking about making it a REQUIREMENT of the next Zelda game. Looks like Oliver and Ethos will be getting Motion Plus then.

  15. MasterChief
    Posted 2009.06.03 at 10:17 | Permalink

    @SN – I remember when creativity was a requirement for Zelda and Mario games. Those were the days, I suppose.

  16. Ethos
    Posted 2009.06.03 at 11:26 | Permalink

    This really isn’t a shocker. And that’s okay with me. The next Zelda was going to use waggle anyway, might as well make it with the fixed controller.
    And I was going to get MotionPlus anyway. Like I said before, it’s really dumb that I have to pay for it, but it does fix the controller.

    @MC – Galaxy IS creative, and nobody has seen the next Zelda yet, we have no idea how creative or not creative it will be.

  17. SiliconNooB
    Posted 2009.06.03 at 11:38 | Permalink

    Well I’d wager that it involves a plucky young lad in a green cap saving a princess from a antagonist that views evil as an end in and of itself.

    But then they do say that no story is ever new, as there are about 8 narrative archetypes that keep repeating. So perhaps the Zelda series is just Miyamoto’s meta-pun on the nature of storytelling.

  18. MasterChief
    Posted 2009.06.03 at 11:39 | Permalink

    @Ethos – Dunno, felt like SM64 to me. Granted, better than Sunshine, but that’s not a high bar.

  19. Ethos
    Posted 2009.06.03 at 14:32 | Permalink

    @SN – That and that story is not important in Mario. In fact, I’d prefer they throw all pretense out the window and you just play. I’m not motivated by a kidnapped Peach, I’m motivated by awesome level design

    @MC – In some ways that’s true, yes, but in other ways the gravity stuff was completely original and made for some incredibly creative level designs.
    Although, it’s obviously not the same sort of overhaul that SM64 saw from the SNES days.
    And I liked Sunshine. It’s the weakest 3D Mario, yes, but still incredibly fun. BUT, Yoshi was TERRIBLE in that game, so I’m hoping Yoshi won’t ruin the experience in SMG2 as well.
    Plus, you just don’t see platforming like that anymore. Quality shooters like Halo and Call of Duty are coming out every orifice every year, so I’m okay if Mario doesn’t reinvent the wheel every time. It’s still the absolute best platforming level design and some of the tightest and refined controls out there.

  20. SiliconNooB
    Posted 2009.06.03 at 15:52 | Permalink

    I wish I could play Super Mario World for the first time again :)

  21. Ethos
    Posted 2009.06.03 at 16:07 | Permalink

    @SN – It basically WOULD be my first time if I played it. The original Gameboy Super Mario Land (1 and 2) were the only real 2D Mario games I played the crap out of as a kid. My first console was the N64.

  22. Oyashiro
    Posted 2009.06.03 at 19:48 | Permalink

    @Ethos – You never played the other 2D Mario’s?! No wonder you seem to love everything Nintey puts out now-a-days. Tsk tsk…

  23. Ethos
    Posted 2009.06.03 at 20:04 | Permalink

    @Oyashiro – It was an exaggeration. I’ve played a lot of it, and seen more, but I didn’t own the console and didn’t grow up with it in the same way.
    And I don’t love everything they put out, I’m just not going to hate on really well made games like Galaxy because it’s the in thing.

  24. Oyashiro
    Posted 2009.06.03 at 20:32 | Permalink

    I honestly did not like Galaxy at all. It was better than Sunshine yeah, but, I don’t know… I just found myself being horribly bored by it.

    I think I’m just growing out of Nintendo’s demographic. Mario just seems stale and repetitive for me now. And I think its because they seem scared to make something new. I’m just burnt out on Nintendo’s Mascots.

    Punch Out!! Is the best thing the released this Gen IMO, and I think its because they ignored it for so long. I’ll look into the new Metroid seeing as it looks like it plays completely different from any other Metorid before, But I’ll pass on everything else. They just really need some new IPs, and give some of there characters a vacation.

  25. Ethos
    Posted 2009.06.03 at 23:23 | Permalink

    @Oyashiro. Understandable, but for me there are so few great platformers, I’m more than okay at the rate the Mario games are coming out. It’s all one IP, sure, but it’s still an empty genre, and I love the pure “video game” fun and challenge that comes from those types of games. But if it’s not your style, it’s not your style.
    But, like most, I really just like the first party stuff. I’ve owned the Wii since launch and own about 6 or 7 games, and I’ve owned the 360 since November and I own 18 games. I’ve also kept the Wii at my friend’s house for about 6 months and I’ve barely missed it.

  26. SiliconNooB
    Posted 2009.06.04 at 07:52 | Permalink

    WTF? Frak off robot.

  27. MasterChief
    Posted 2009.06.04 at 10:10 | Permalink

    @Ethos: The main reason there aren’t as many platformers anymore is because there really isn’t any market for them, something I mentioned a few weeks back.

    http://lusipurr.com/2009/05/19/editorial-klonoas-place/

    Nintendo’s only really been mining nostalgia, and it seems to be the only way to push a platformer anymore.

  28. SiliconNooB
    Posted 2009.06.04 at 11:16 | Permalink

    True that. The only way you even have half a chance is to merge platforming with another genre, but even then you get great games like Psychonauts and Beyond Good and Evil which go unnoticed. I know I don’t want to play a pure platformer when I can have the platforming thrills of Uncharted or Assasins Creed, whilst having a more substantial experience to go along with them. They might not have the simplistic charm of a classic platformer, but charm only gets you so far……

  29. Ethos
    Posted 2009.06.04 at 12:41 | Permalink

    Hrm, I guess I just feel differently than you guys.
    I don’t play Mario for the charm (because a Mario game is a usually a great game charm or no), I just don’t like the platforming diluted. In (great) games like Uncharted or Assassins Creed, I DO enjoy the whole experience, but I would never really think of either as a platformer. And I really love the Mario games because they don’t have the, what you call “substantial” experience. I know what you mean by that, but I can’t use the same terminology because I find it misleading. I think that diluting what Mario offers would make me LESS interested. I love the pure challenge of getting from A to B with just instincts and reactions to go by.

    And MasterChief, I think you’re right. There isn’t really a market for them anymore, but I think you’re implying something with an irrelevant comment. There’s no way I could argue that Nintendo is mining nostalgia as Pikmin was really the last original IP they created with ANY resemblance to hardcore (and even then…), but that has no bearing on the fact that the Mario games are still some of the tightest, most fun, pure gaming experiences around. It may not be your style, that’s cool, but the marketing has nothing to do with the quality of the game.
    I would like to argue that the Mario games sell because they’re amazing games on top of the nostalgia, but then the Sonic games still sell, and WOW those are bad.

  30. Lusipurr
    Posted 2009.06.05 at 17:03 | Permalink

    @Ethos: More or less spot-on.

    Mario sells because it is a solid IP and the games are good as well.

    Sonic sells because the Sonic/Sega fanboys have nothing left to buy.

    That said, I will not stop reminding you that the three Sonic Advance (GBA) titles and Sonic Rush (DS) were all excellent Sonic Games, akin to the first three titles in the series.

  31. Ethos
    Posted 2009.06.05 at 17:44 | Permalink

    @Lusipurr – Yes, I was going to specify that. I’ve played the GBA titles and the first Sonic Rush, and they are great.